Now playing: Beldurra 2. http://www.beldurra2.com
The infection has left more than a wake of dead in Beldurra. Something big is living there now, and it brings down the Survivors’ chopper as they attempt to fly over. Players will make their way from the wilderness through the city and finally to an all-original boss battle finale by a riverside carnival.
Beldurra 2 emphasizes an already-present arcade element while encouraging teamwork to accomplish tasks (often with multiple solutions) to proceed. There are more common infected and fewer SI, among other changes. The campaign also contains a great deal of original content, including textures, sounds, music and gameplay mechanics (lockpicking, building stations, etc.)
Special thanks to Borkjop for textures, testplaying, and undying enthusiasm, and to Paz and Chainsaws Ahoy for playtesting and input.
When Guild Wars-ing it’s important to take frequent boogie breaks.
A video I made this afternoon
set to a song I made this morning
and footage I recorded last night
of the campaign I’ve been working on for over two years.
I like to keep ‘em busy. Compiling Beldurra 2 for a test play.
Recording foley for Beldurra 2!
Layovers aren’t so bad.
Beldurra (Left 4 Dead 2) development continues.
Shown: setting up a mid-map panic event with multiple outcomes (based on how well Survivors are doing when they enter the area), some of which affect available escape routes further ahead in the level.
Launched last night: http://wickedaweso.me
Headed to the car? It’s ready to go: